: The game will feature six new sub-factions, two per side. We’ve found this relationship with our community to be very successful in developing Kane’s Wrath, as it really allows the fans to influence the game. We created the Specter because players were asking for a true artillery unit on Nod. Fans were rightfully concerned about tank spam in C&C3, so we decided to add several new area of effect / splash damage units. Players were clamoring for a GDI aircraft that didn’t need to reload, so we came up with the Hammerhead and added a garrison slot so infantry could partake in the late game. JV: To tell you the truth, a great number of our new units were designed based on fan feedback from C&C3. : How did you come up with the new units in Kane’s Wrath? Were there lots of ideas left over from the development of C&C3? It’s always been important to us to listen to fan feedback while developing games, and Kane’s Wrath is no different. The main reason GDI receives a few “bonus” units is because our fans requested some special units such as the Titan and Wolverine late in development, and we wanted to implement these for our long-time veterans. JV: All three factions are going to receive an arsenal of new units, powers, and upgrades. : The GDI appears to have more new units than the other factions. Kane’s Wrath has given us the opportunity to expand beyond the traditional expansion pack formula from a fictional standpoint, and we are hoping fans have a great time experiencing the multiple decades of Kane’s Wrath. This is why we have a story in Kane’s Wrath that spans 20 years of the Tiberium universe timeline, taking players from the end of the Tiberian Sun to beyond C&C3. We wanted to answer these questions for the fans, but also provide a continuation of C&C3’s story. Jim Vesella: For years, our fans have wanted to know what happened between the events of Tiberian Sun and the events of Command & Conquer 3. : The storyline in Kane’s Wrath seems to span numerous games? Why not simply continue the story on from the end of C&C3? Read on for his thoughts on feedback from the community, the new Global Conquest mode and improvements to the Xbox 360 control interface.
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With Command & Conquer 3: Kane’s Wrath due out on PC and Xbox 360 at the end of March we caught up with Jim Vesella, Associate Producer, to discuss the expansion.